The Game of Life
Crossposted from Haaretz
Computer games have been known for decades now as the bitterest enemies of efficiency; after all, when the icon for the World of Warcraft or Angry Birds is easily accessible on the screen, it’s tempting to ignore one’s daily work. But must the fun of virtual games stand in opposition to the real world and the tedium of routine?
Voices in the community of game developers believe that these two worlds don’t have to collide. Many of them have recently been talking about “gamification” — a combination of computer game elements with other worlds, which the developers say can inspire activities outside the borders of technology.
A message from our CEO & publisher Rachel Fishman Feddersen
I hope you appreciated this article. Before you go, I’d like to ask you to please support the Forward’s award-winning, nonprofit journalism during this critical time.
We’ve set a goal to raise $260,000 by December 31. That’s an ambitious goal, but one that will give us the resources we need to invest in the high quality news, opinion, analysis and cultural coverage that isn’t available anywhere else.
If you feel inspired to make an impact, now is the time to give something back. Join us as a member at your most generous level.
— Rachel Fishman Feddersen, Publisher and CEO