Crossposted from Haaretz
Computer games have been known for decades now as the bitterest enemies of efficiency; after all, when the icon for the World of Warcraft or Angry Birds is easily accessible on the screen, it’s tempting to ignore one’s daily work. But must the fun of virtual games stand in opposition to the real world and the tedium of routine?
Voices in the community of game developers believe that these two worlds don’t have to collide. Many of them have recently been talking about “gamification” — a combination of computer game elements with other worlds, which the developers say can inspire activities outside the borders of technology.